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Megamieuwsel
30th of January, 2002, 14:02
Damn sheet made its hide-check perfectly ; can't find it anywhere , so I'll redo the job.

Megamieuwsel:
Male Human Sorcerer
6'3" tall , 185lbs
Dark-brown hair(With a grey streak) and a ditto mustache.
Clad in tight purple leather pants , a wide purple silk shirt ,A woolen(purple) cloak , good-fitting boots(purple ofcourse) and a flat-top , broad-rimmed hat(guess what? PURPLE! Amazing , isn't it?)
Accompanied by Patokkel(a mule); stoic and sturdy , that one kicks major butt in rough terrain.

Now Stats-wise:

Name: Megamieuwsel
Race: Human
Class: Sorcerer 5
Gender: Male
Age: 35
Height/Weight: 6'3", 185 lbs

Abilities

Str --10 [+0]
Dex--16 [+3]
Con--10 [+0]
Int---14 [+2]
Wis-9[-1]
Cha-16 [+3]

Hit Points
Total: 17
Current: 5
Temporary:

Saves
Fort +1 (1 + Con)
Ref +4(1 + Dex)
Will +3 (4 + Wis)


Base Attack Bonus +2
Melee +2 /+4 with sickle(Weapon finesse)
Ranged +5


AC 13 = 10 + 0 (Armour) + 3 (Dex)
vs. Touch = 13
Flat Footed = 10
Armour Penalty = 0
Spell Failure = 0%

Feats:
-Human- Alertness
-1st- Weapon Finesse:Sickle
-3rd- Dodge

Skills:
Knowledge Arcana: +9 (7 + Int)
Spellcraft: +6 (4 + Int)
Concentration: +7 (7 + Con)
Alchemy: +7 (5+Int)
Esc.Artist: +6 (3+Dex)
Tumble: +6 (3+Dex)
Bluff : +5 (2+Cha)

Spells Per Day 6/7/5
Spells Known 6/4/2

Level 0:
- Prestidigitation
- Ghost Sound
- Read Magic
- Ray of Frost
- Disrupt Undead
- Mage Hand

Level 1:
- Burning Hands
- Mage Armour
- Chill Touch
- Obscuring Mist

Level 2:
- Flaming Sphere
- Cat's Grace

Possesions:

Food Stuff(Located on mule):
Trail Ration x5
Waterskin

Weapons and Armour(on person):
Sickle
Sling
Sling bullets(20)

Basics:
Mule , carrying:-Pack Saddle
-Saddlebags
-Bedroll
-Winter Blanket
-50' Silk Rope
-Waterskin
-5 Trailrations
-Whetstone
-Flint&Steel
-Expl. Outfit.
-Blue Courtiers Outfit
-Blue Belt Pouch
-Blue Spell Comp. Pouch
-Soap (4x)
-Sunrod(4x)
-Alchemist Fire (4x)
-Acid Flask (4x)

Clothing:
Purple: Courtiers outfit(Including hat and boots)
Spell Component Pouch
Belt Pouch

Potions(In beltpouch)
Cure Light Wounds x1
Hiding x1

Weight (33/66/100)
Total: 19 lbs and two ounces

Coinage:

PP - 0
GP - 0
SP - 0
CP - 0

Cadogan Trahem
30th of January, 2002, 18:12
Name: Cadogan Trahem
Race: Human
Class: Sorcerer 4/Abjurer 1 (Prohibited Necromancy, Divination)
Alignment: Chaotic Good
Gender: Male
Age: 27
Height/Weight: 5'10', 180 lbs
Experience: 10000/15000

Abilities

Str --10 [+0]
Dex--12 [+1]
Con--14 [+2]
Int---13 [+1]
Wis--12 [+1]
Cha--16 [+3]

Hit Points
Total: 27
Current: 27
Temporary:

Saves
Fort +3 (1 + Con)
Ref +2 (1 + Dex)
Will +7 (6 + Wis)


Base Attack Bonus +2
Melee +2
Ranged +3


AC 15 = 10 + 4 (Mage Armour) + 1 (Dex)
vs. Touch = 11
Flat Footed = 14
Armour Penalty = 0
Spell Failure = 0

Feats
-Human- Blind Fighting
-1st- Extend Spell
-3nd- Enlarge Spell

Skills
Sorcerer
Knowledge Arcana: +8 (7 + Int)
Spellcraft: +8 (7 + Int)
Concentration: +8 (7 + Con)
Alchemy: +8 (7 + Int)
Abjurer
Knowledge Religion: +5 (4 + Int)


Spells Per Day 6/7/4
Spells Per Day Used 0/2/0

Abjurer Spells Prepared
Level 0 (3) [DC 11]
- Read Magic
- Read Magic
- Detect Magic

Level 1 (1 + Bonus + A) [DC 12]
- Shocking Grasp
- Tenser's Floating Disk
- Shield (A) {Used}


Spells Known
Sorcerer
Level 0 [DC 13]
- Detect Poison
- Detect Magic
- Ghost Sound
- Read Magic
- Ray of Frost
- Resistance

Level 1 [DC 14]
- Burning Hands
- Mage Armour
- Feather Fall

Level 2 [DC 15]
- Darkness

Abjurer
Level 0
- All

Level 1
- Protection from Evil
- Shield
- Shocking Grasp
- Tenser's Floating Disk

Possesions

Food Stuff
Trail Ration x1
Waterskin

Weapons and Armour
Light Crossbow
- Bolts x20
Dagger
Morning Star

Basics
Backpack
Spell Component Pouch
Wizards Spell Book (78 Pages Left)
0 - All {Minus Divination and Necromancy} (14 Pages)
1 - Protection From Evil, Shield, Tenser's Floating Disk, Shocking Grasp (8 Pages)
Favourite 'Seeing' Stick
Flint and Steel
Signet Ring

Clothing
Traveler's Outfit

Potions
None

Scrolls
Burning Hands x1
Cause Fear x2
Obscuring Mist x1

Weight (33/66/100)
Total: 31 lbs

Coinage

PP - 3
GP - 225
SP - 40
CP - 19

Shrivel (Raven Familiar)
Coming Soon!!

WhoNAN
11th of February, 2002, 11:56
Under Construction

Name: Whonan
Race: Human
Class: Psion (Telepath) 4
Gender: Male
Age: 24
Height/Weight: 6'4", 200 lbs
Experience: 6000/10000

Abilities

Str---12 [+1]
Dex--14 [+2]
Con-10 [+0]
Int---11 [+0]
Wis--13 [+1]
Cha--17 [+3]

Hit Points
Total: 12
Current: 12
Temporary:

Saves
Fort +1
Ref +3
Will +4

Base Attack Bonus +2
Melee +3
Ranged +4
Unarmed +3

AC 16 = 10 + 4 (Inertial Armor) + 2 (Dex) + 0 (Shield)
vs. Touch = 16
Flat-foot = 14
Armour Penalty = 0
Spell Failure = 0%
Speed - 30ft

Feats
-Human- Inertial Armour
-1st-
-3nd- Scribe Tattoo

Psionic Combat Modes:
Tower of Iron Will, Mind Blast, Thought Shield, Mind Thrust, ...


Skills
Concentration 7r+0=7
Diplomacy 7r+3=10
Knowledge (Psionics) 2r+0=2
Psicraft 7r+0=7
Remote View 6r+0=6
Sense Motive 6r+1=7

Languages - Common,

Power Points Per Day: 11

Powers:
0 - My Light, Missive, Daze, Telepathic Projection
1 - Lesser Body Adjustment, Lesser Mindlink, Empathic Transfer
2 - Intrusive Sense Link


Weapons and Armour
Quarterstaff
Sling

Basics
Suade Vest (Grey)
Loose Grey Pants
Black Leather Boots / Leg Wraps
Black Leather Forearm Wraps
Shoulder Satchel
- Trail Rations x4
- Waterskins (Water) x2
- Mirror (Small Steel)
- Soap x2
- Cloak (Grey with Silver and Black Embroidering)
- Tattooing Supplies (Ink, Needles) (100gp worth)
Belt
- Pouch 1
- - Sling Bullets (20)
- Pouch 2
- - Shard (Sense Motive) +4
- - Shard (Diplomacy) +4
A Large Pretty Crystaline Gem (100gp)

Tattoos
Lesser Body Adjustment x2 (50gp)

Total: 16.5 lbs
Load: Light
Weight allowance

Coinage
PP - 0
GP - 57
SP - 6
CP - 10

Maeko
21st of June, 2002, 01:44
Name: Maeko
Human Female Monk 5
Age 20
Height/weight 1,55 m/ 45 kg.
Hair none
Eyes black, almond-shaped
Experience 10000

Stats
Str. 15 (+2)
Dex. 14 (+2)
Con. 12 (+1)
Int. 10 (+0)
Wis. 16 (+3)
Cha 10 (+0)

HP total 37/ current 37

Saves
Fortitude +5 (4+con), Reflex +6 (4+Dex), Will +7 (4+Wis)

Base attack bonus +3
Melee +6 (unarmed, weapon focus)
Ranged +5

AC 16= 10+Dex.+Wis +Monk AC bonus
Flat footed 13
Touch 15

Feats: Human: improved initiative
1st blind fight
3rd weapon focus: unarmed combat
Initiative +6

Skills :

Balance +7 (5+dex)
Climb +6 (4+str.)
Craft: calligrapher +4(2+masterwork kit)
Diplomacy +3 (3)
Escape artist +6 (4+dex)
Hide +6 (4+dex)
Jump +5 (3+str)
Listen +8 (5+wis)
Move silently +6 (4+dex)
Spot +3 (wis)
Swim –5 (2-9 weight+2 str)
Tumble+5 (3+dex)

Possessions:
Food
5 rations 1 waterskin

Armor none
Weapons: sling w. 10 masterwork bullets & 20 normal bullets

Basics:
Backpack
Bedroll
Flint and steel
Bull’s eye lantern w.3 pints of oil
Calligrapher’s kit (masterwork)
2 sheets of paper
1 pound of common incense
1 pound of soap
Map case
Belt pouch

Clothes
2 Monk’s outfit (1 worn, 1 in backpack)

Magic
2 potions of cure light wounds

money 30 GP 1SP 19CP

encumbrance: light

LonePaladin
2nd of August, 2002, 17:12
My character, in stat block format:

Calabron Laspeera, male human (bloodwraith) Ex-Pal5: CR 6; ECL 5; Medium-size Undead; HD 5d12; hp 54; Init +2; Spd 30 ft; AC 19 (+2 Dex, +3 natural, +3 deflection); BAB +5; Melee slam +9 (1d8+4); Ranged bloodshards +7 (1d6/crit 19-20); SA bloodshards; SQ bloodshields, metamorphosis; AL NE; SV Fort --, Ref +5, Will +4; Str 18, Dex 14, Con --, Int 10, Wis 12, Cha 10.

Skills and Feats: Heal +9, Knowledge (religion) +8, Ride +10; Cleave, Power Attack, Sunder.

SA--Bloodshards (Su): At will, Calabron can animate his blood, forming razor-sharp needles that circle his body. Anyone coming within 5 feet of him while this ability is active takes 1d6 piercing damage (no save) per round, on their turn.

Calabron can also fire these shards at an opponent up to 60 ft. away as a ranged attack. He can make such an attack every 1d3 rounds.

SQ--Bloodshields (Su): The spinning, razor-sharp droplets of blood Calabron can create also have a tendency to get in the way of attacks, diverting their energy and misdirecting them. This results in a +3 deflection bonus to AC.

SQ--Metamorphosis (Ex): Calabron's control of his essence grants him to ability to change his shape at will, acting as a disguise self spell cast as a sorcerer of his level.

SponkleofInfini
23rd of October, 2002, 19:19
Name: Laronar Infini
Class: Fighter 4
Race: Elf
Gender: M
Age: 124
Height/Weight: 6'1/140 lbs
Experience: 6000/10000
Abilities - 30 Point Buy

Str-- 12 [+1]
Dex-- 20 [+5] +2 Racial +1 Level
Con-- 10 [+0] -2 Racial
Int-- 10 [+0]
Wis-- 13 [+1]
Cha-- 10 [+0]

Hit Points: 10+2+5+6+con
Total: 23
Current: 23
Temporary:

Saves
Fort +4 (4 + Con)
Ref +6 (1 + Dex)
Will +2 (1 + Wis)

Initiative: +5
Base Attack Bonus: +4
Melee: +5
Ranged: +9

AC = 17 +1 (Armour) +5 (Dex) +1 (Shield) +0 (Misc) +0 (Luck) +0 (Size) +0 (Natural)
vs. Touch = 15
Flat Footed = 12
Armour Penalty = -1
Spell Failure = 10%
Load: 43 lbs - Light

Languages
Common
Elven

Alignment: N

Feats
Point Blank Shot
Precise Shot
Rapid Shot
Weapon Focus (Composite Longbow)
Weapon Specialisation (Composite Longbow)

Special/Racial Abilities
Immunity to magic Sleep spells.
+2 racial saving bonus against Enchantment spells of effects.
Low-Light Vision.
+2 racial bonus on Listen; Search and Spot checks.
Entitled to Search check if the elf passes within 5ft of a secret door.
Automatic Proficiency in Longsword; Shortbow; Longbow; Composite Longbow and Composite Shortbow.

Skills (2 + Int){x4}
Knowledge (Religion) 2 (2 Ranks +0 Int)
Jump 3 (4 Ranks +1 Str -2 Armour Check)
Climb 3 (4 Ranks +1 Str -2 Armour Check)
Swim 3 (2 Ranks +1 Str)

Possesions

Food Stuff
Trail Rations x5
Waterskin

Potions
CLW x2

Weapons and Armour
Dagger
Longsword
Mighty Composite Longbow (+1 Str Bonus) [+10 Ranged/ +11 Ranged within 30ft/ +8/+8 Ranged with Rapid Shot/ +9/+9 Ranged with Rapid Shot within 30ft. 1d8+1+2{+1 within 30ft}]
-Arrows (50)
Padded Armour
Buckler

Basics
Backpack
Fishhook
Flint and Steel
Soap (1lb)
Whetstone
Sunrod x4
Tindertwig x5

Clothing
Explorer's Outfit

Coinage

PP -
GP - 68
SP - 4
CP - 8

Description

Laronar stands over 6ft in height; quite tall in elvish standards. Laronar has a slightly muscular build but is quite lanky and sleek. Long grey hair drapes down his back and has eyes of deepest blue; being almost purple in colour. Laronar is clad in clothes of green and brown. He wears a huge earth brown cloak which hangs drapped clinging to his slim form.

itches
29th of October, 2002, 04:17
Name: Ysie Dem't
Race: Human
Alignment: Lawful Good
Class: Rogue1/Bard2/Fighter3
Gender:Male
Age: 39

Str: 12 +1
Dex: 14 +2
Con: 12 +1
Int: 14 +2
Wis: 10 +0
Cha 13 +1

HP
total:34
Current: 34
Temp:

Saves
Will: +2 (2 +0Wis)
Fort: +4 (2+1Con)
Ref: +8 (6+2Con)

BAB +3
Melee: +4
Ranged +5

AC 15 = 10 + 3 (Armour) + 2 (Dex)
vs. Touch = 12
Flat Footed = 13
Armour Penalty = 0
Spell Failure = 15%

Feats:
-Human- Improved Initative
-1st- Skill Focus: Sense Motive
-Fighter1- Weapon Focus: War Hammer
-3rd- Alertness
-Fighter2- Quick Draw
-6th- skill focus:Knowlage Law


Skills:
Bluff:+6 (4Ranks+2)
Diplomacy: +6(4Ranks+2)
Gather Information:+6 (4Ranks+2)
Hide: +6 (4Ranks+2)
Intimidate: +6 (4Ranks+2)
Listen: +4(4Ranks+0)
Move Silent +6(4Ranks+2)
Read Lips: +6(4Ranks+2)
Sense Motive: +4(4Ranks+0)
Spot: +4(4Ranks+0)
knowledge Law: +6(4Ranks+2)
knowledge War: +6(4Ranks +2)
knowledge Local: +6(4Ranks+2)
Ride: +6(4Ranks+2)
Handle Animal: +5(4Ranks+1)
Swim:+5(4Ranks+1)

Spells Per Day 3/1
Spells Known 5/2

Level 0:
Ghost Sound
Detect Magic
Light
Prestidigitation
Resistance
Level 1:
Charm Person
Detect Secret Doors

Possesions:
Weapons and Armour(on person):
MW Studded Leather
+1merciful War Hammer (you know, the type that does Subdual damage instead of real)

Basics:
ArmBand identifying him as a Sargent of the Town Guard
potion of cure light wound x3
potion of Darkvision
torchx2
Flint and steal

Coinage
gp- 5
sp-10
cp-7

Class Abilitys
Sneak attack +1D6
Bardic Knowlage +3 to Checks


There you have it, The Detective. Not that he calls himself that, he cals himself Sargent Dem't, and that is what he will be called in game. I'll put up a personality tommorow, i'm tired right now (5:15am!!)

Black Plauge
1st of November, 2002, 08:38
Trak Plakk

Age: 37 (Middle Aged)
Race: Half-Orc
Class: BBN3/CLR5

Abilities
STR: 17 +3
DEX: 9 -1
CON: 15 +2
INT: 10 +0
WIS: 15 +2
CHA: 9 -1

Combat
HP: 67
BAB: +6
Init: -1
AC: 18 (+8 armor -1 Dex +1 Deflection)
Attacks: +2 Greatclub +12 (1d10+6x2)

Saves
Fort: +10
Ref: +2
Will: +8

Racial
Darkvision (60ft)
Orc Blood

Languages
Orc
Common

Equipment
Explorer's Outfit
Clerical Vestments
+2 Banded Mail
+2 Greatclub
+1 Ring of Protection
+1 Cloak of Resistance

Carrying Devices:
Backpack
Belt Pouch

Belt Pouch:
Coin Pouch

Slung at Waist:
Greatclub
Belt Pouch

Backpack:
Bedroll
Waterskin
Trail Rations (6)
Wooden Holy Symbol (3)

Around Neck:
Silver Holy Symbol

Money
57 gp
32 sp
12 cp

Feats
Alertness
Blindfight
Weapon Focus: Greatclub

Skills
3r +1 (Wis) = +4
4r +1 (Wis) = +5
3r +2 (Con) = +5
4r +1 (Wis) = +5

Spells Prepared
Level - 0

Level - 1

Description
Trak is an overweight aging half-orc. He was a fine specimin in his younger days but since finding religion several years ago he has begun to let his body go as his magic begins to take up the slack. He also lost his left eye in a fire about a year ago and claims it was a sign from Gruumsh. Of what he won't say. He is rude and overbearing to full humans considering them a lesser species.

He is currently traveling with his brother, Blarth. He both despises this and is grateful for it. Blarth reminds him of what he once was and for this he hates him. However, Blarth is also his only living relative and has saved his life and for this he is grateful for Blarth's company.

No doubt Trak's attitude towards humans will get him into trouble one of these days.

Maeko
10th of March, 2003, 04:49
Name: Maryam Class: Wizard (illusionist) lev 4 Gender F race: Human Al: NG Eyes : Dark amber , hair: black, close cropped, very curly, complexion : milk chocolate, age 22
Stats
Str. 10 (0)
Dex13 (+1)
Con13 (+1)
Int 17 (+3)
Wis 10 (+0)
Cha 14 (+2)

HP 17 AC 11 (FF10) Initiative +1 BAB+2 Saves: For +2 Ref+2 Will+4. Movement 30

Skills
Alchemy +8 (5+int)
Concentration +8 (7+1)
Knowledge (history) +8 (5+int)
Knowledge (arcana) +9 (6+int)
Knowledge (Nobility/Royalty) +7 (4+int)
Knowledge (literature) +4 (1+int)
Knowledge (geography) +5 (2+int)
Scry +10 (7+int)
Spellcraft +8 (5+int)

Feats:
Combat casting
Spell focus (illusion)
Dodge

Languages: Common, Draconic, Gnome, Sylvan

Spellcasting:
Specialization: Illusion Forbidden school : Enchantment
Spellbook:
0 level (all, bar enchantment)
1st level: Color spray, silent image,summon monster1, Magic missile,Ventriloquism, mage armor, Change self, burning hands.
2nd level:Mirror image hypnotic pattern,Melf's acid arrow, flaming spere.
Spells per day: 0 lev. 4, 1st lev.4 + s, 2nd lev 3 + s.

Equipment
Weapons:
MW quarterstaff (attk +3, dmg d6)
Light crossbow +20 bolts (attk +3, dmg d8)
Personal
Spellbook, spell component pouch, bedroll, 5/day rations, hooded lantern, 3 pints oil, hemp rope, waterskin, wetstone, soap, small steel mirror, ink, inkpen, mapcase, 2 parchment sheets, 2 traveler’s outfit, belt pouch.
Animals
1 donkey (Agatha), bit and bridle, packsaddle.
Money: 32 GP, 29 SP, 8 CP

LonePaladin
16th of September, 2003, 15:07
Tiltowait, male rock gnome Drd4: CR 4; Small Humanoid (gnome); HD 4d8+8; hp 30; Init +1; Spd 20'; AC 15 (+2 armor, +1 shield, +1 Dex, +1 size), touch 12, FF 14; BAB/Grap +3/-1; Attack +4 melee (scimitar, 1d4/18-20); Full attack +4 melee (scimitar, 1d4/18-20) or +5 ranged (sling, 1d3); SA Gnome traits; SQ Gnome traits, nature sense, resist nature's lure, trackless step, wild empathy, woodland stride; AL NG; SV Fort +6, Ref +3, Will +7; Str 10, Dex 12, Con 14, Int 12, Wis 17, Cha 12.

Skills and Feats: Diplomacy +6, Handle Animal +6, Heal +8, Knowledge (nature) +10, Listen +5, Ride +3, Survival +12; Augment Summoning, Brew Potion, Spell Focus (conjuration).

Possessions: scimitar, sling with 20 bullets, leather armor, light shield, backpack, blanket, flint and steel, (4) trail rations, waterskin, holly and mistletoe, spell component pouch, explorer's outfit, 12 gp, 9 sp, 10 cp.

Gnome Traits: Low-light vision; +2 to saves vs. illusions; +1 to save DC when casting illusion spells; +1 to hit kobolds and goblinoids; +4 dodge bonus to AC against giants; speak with animals (burrowing mammals only) 1/day for 1 minute; 1/day–dancing lights, ghost sound, prestidigitation as a 1st-level sorcerer.

Nature Sense (Ex): +2 on Knowledge (nature) and Survival checks.

Trackless Step (Ex): Tiltowait leaves no trail in natural terrain, and therefore cannot be tracked, unless he chooses to.

Resist Nature's Lure (Ex): +4 on saving throws against the spell-like abilities of fey.

Wild Empathy (Ex): Can influence the attitude of an animal, just like using Diplomacy. The check for this is Tiltowait's druid level + Charisma modifier + 2 (currently +7 total).

Woodland Stride (Ex): Can move through natural undergrowth at full speed and without suffering damage or impairment.

* * *

Talon, Tiltowait's black bear: CR 2; Medium Animal; HD 3d8+6; hp 19; Init +1; Spd 40'; AC 13 (+1 Dex, +2 natural), touch 11, FF 11; BAB/Grap +2/+6; Attack +6 melee (claw, 1d4+4); Full attack +6 melee (2 claws, 1d4+4) and +1 melee (bite, 1d6+2); SQ Low-light vision, scent; SV Fort +5, Ref +4, Will +2; Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6.

Skills and Feats: Climb +4, Listen +4, Spot +4, Swim +8; Endurance, Run.

Known Tricks and Tasks (7): Attack, Defend, Down, Heel, Stay, Track, Work.

itches
27th of April, 2004, 06:56
Gemoud


Description
5"10', Blue eyes, red hair, bugger it here is a picture.

itches
19th of April, 2007, 08:01
Thunn is a man in his mid-thirties with with blond hair that is starting to bald. He can best be described as a childish bully who never grew up. Petty and spiteful, only three things stand him apart from the crowd. The first is a blinding hatred and loathing for all women, the second is that his thuggish nature never matured into full criminal or psychotic behaviour, and three is a wealthy uncle who values family enough to smooth over the lawful disturbances caused by his distasteful nephew.

Was married for a year before the marriage was annulled.

itches
19th of April, 2007, 21:14
Lynn

Race: Human
Gender: ♀
Age: 18
Class: Aristocrat1/Bard1

Str:[roll5]
Dex:[roll0]
Con:[roll3]
Int:[roll2]
Wis:[roll4]
Cha:[roll1]

History
Eight months ago Lynn was attacked by a creature. No one knows what attacked her, her own memories of the event are vague and muddled, and her family only discovered her later, on the edge of death. In the weeks that followed the attack Lynn was slow to recover, and her father – head of a successful merchant consortium – paid for the finest physicians and clerics to examine her.

In the end, it was determined that the unknown creature had poisoned her. While she would slowly recover from the attack, as time went on the poison in her blood would eat away at her life until at some point in the not-too-distant future, she would die.

Lynn’s father, frantic with worry that only a parent can know, threw money at the problem in the search for some cure or antidote that could help her. Heedless of the cost or words of caution, he continued even as his business empire began to crumble around him.

In the end, Lynn left. She could not sit by while her father ruined all that he had in a vain attempt to save her, ignoring the effect it would have on the rest of his family. Leaving behind just a note to explain her reasons, she slipped out of the only home she had ever known and set out for the frontier, to live out what remained of her life.

Fulmen
27th of August, 2008, 01:12
Karus
Human Ranger 3/Barbarian 1

Str: 14 (+2)
Dex: 17 (+3)
Con: 14 (+2)
Int: 10 (0)
Wis: 14 (+2)
Cha: 8 (-1)

HP: 37
AC: 16

Ref: +6 [3+3(Dex)]
Fort: +8 [6+2 (Con)]
Will: +2 [0+2 (Wis)]

BAB: +4
Melee: +6
Ranged:+7

Composite Longbow: +7, 1d8+2, x3, 110ft
Greataxe: +6, 1d12+3, x3

Class Features
Fast Movement
Rage 1/Day
Uncanny Dodge
Favored Enemy (Giant)
Track
Wild Empathy
Combat Style (Archery)

Feats
Point Blank Shot
Dodge
Mobility
Track
Rapid Shot

Skills
Climb 8 [7+2 (Str)-1 (Armor)]
Jump 6 [5+2 (Str)-1 (Armor)]
Knowledge (Nature) 4 [4+0 (Int)]
Listen 9 [7+2 (Wis)]
Move Silently 6 [4+3 (Dex)-1(Armor)]
Survival 9 [7+2 (Wis)]
Swim 5 [5+2 (Str)-2 (Armor)]

Equipment
Composite Longbow (+2 Str)
40 Arrows
Greataxe
Studded Leather
Backpack
Bedroll
Winterblanket
Flint and Steel
50 Foot Hemp Rope
Grapling Hook
Tent
Waterskin
5 Torches
75 gold in various skins and trade goods.