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itches
14th of March, 2003, 02:05
One of the questions I've been faced with in this game is what pantheon is used.

The answer I've always given back was none set.
The idea behind this is, if you want a certain god/goddess to be there, add them in. It is a work in progress.

Therefore, we have this thread here. Post the gods you use in here.

I'm still not sure if this thread is a good idea, if you people don't think so, say it, and I will remove the thread

itches
14th of March, 2003, 03:12
Lady Luck

Fiol or as she is better know as Lady Luck is a fickle mistress. No one can tell which way her fancy may lay at any given point in the future, not even the other gods. Therefore it is considered a good idea to try and stay on her good side.

None the less, she also has a more tender aspect, visiting favour on drunks, fools and other roguish types - but even they shouldn't push the relationship too far.

There are very few clerics dedicated to her, and even fewer temples. For the most part worship of her takes place as personal prayers.

This is one goddess who has very few devout followers, but there are few alive who haven’t muttered a prayer to her, asking for favour, or cursed her for the lack-there-of.

Cadrius
14th of March, 2003, 05:31
I'm always very fond of home-brewed or alternate pantheons (mixing and matching gods and goddesses from different settings/campaigns is always good stuff). But given my character I think I should start with...

Heironeous

The Invincible. In these dark times Heironeous, the god of valor, tries to promote justice and honor. However it is an long, uphill battle as the very nature of the world seems bound to turn away from such chivalric pursuits.

As a result Heironeous has less time to focus on the gentler sides of his domain. He does all he can to empower those still devoted to his cause in their fight against evil and corruption.

He is frequently worshipped by paladins, lawful fighters, and more martial-minded clerics.

His symbol is a lightning bolt clenched by a fist.

--

Itches, I think it's fine as long as we don't set too much of a pantheon ahead of time. It's sort of like why I don't want to plot out the world until we have to. It keeps you from painting yourself into a corner.

I altered Heiro's personality a bit to reflect the grittier world we play in.

Hmm, now I wonder what kind of sun god would be in this world...

Cadogan Trahem
18th of March, 2003, 00:33
The Trinity (The Trio, The Triplets, The Sisters)

The Trinity (also know by several other names) consists of three powerful beings interwoven into a single vessel. Each being has a speciality, the eldest being that of Magic, the left being Sorcery, and the Right being Wizardry. In this age of lesser magic they remain vigil over the land knowing that at any moment their essence may itself be extinguished completely. Magic itself comes from the eldest sister who spreads the mystical energy openly and freely to those who wish to use it. Her two sisters grant others the ability to use this energy, the left (Sorcery) through birth or as a tallent later in achieved life, while the right (Wizardry) gives the power to people who study and persevre in the field of magic.

The primary organisation which worships the Trinity is the Brotherhood, an group of mages and neophytes (those training in the arts) who understand the dieing gods plight and attempt to keep alive the flame of the sisters - though their numbers are small and dwindle daily they struggle against the odds. The sister themselves are kindly and good, however the energy which they send as a gift is corruptable and this corruption results in evil magic, such as necromancy or other types of evil.

Because of this corruptability, magic itself has gained a bad name. Many people fear its use and openly dislike magic and those who weild it (some more fanatical then others). The Brotherhood attempts teach people that magic is just a tool, although a potent one, and that the person who weilds the tool determines the nature of the outcome and not the magic itself. (In Short, Magic is a neutral element not to be feared.)

Megamieuwsel
18th of March, 2003, 04:21
From Megamieuwsel's culture , the Norse Pantheon is also in effect.
If only for "couleur locale"....

So far : Thor : God of thunder&Lightning
Odin: Alfather , Lord Of The Battle , Ultimate Judge
Loki : God of Fire and Mischief (The "Treason"-part has yet to happen.)
Heimdall : Gatekeeper of Asgard , master of life and Death.

More info on them can be found in your local library in the form of a translation of the "Edda".(And numerous other works , dealing with the norse mythology)

itches
28th of August, 2003, 00:08
Garthinia

The patron Demi-goddess of lovers, Garthinia is one of the least worshiped of the gods. Typically, only those people who are dealing with matters of the heart pay her heed. She is often called upon to give blessing upon couple at matrimony ceremonies.

Considered to be a kindly and warm goddess, the tales tell of how Garthinia was denied love herself. Because of this she took upon herself the role of guarding the love of others, so they may experience that which she can only dream about.

Black Plauge
28th of August, 2003, 05:01
Orcish Pantheon
Gruumsh

Gruumsh, god of orcs, is chaotic evil. His titles are One-Eye and He-Who-Never-Sleeps. Gruumsh is the chief god of the orcs. He calls on his followers to be strong, to cull the weak from their numbers, and to take all the territory that Gruumsh thinks is rightfullly theirs (which is almost everything). The domains he is associated with are Chaos, Evil, Strength, and War. Gruumsh's favored weapon is the spear. He harmors a special hatred for Corellong Larethian, Moradin, and their followers. In ages past, Corellon Larethian put out Gruumsh's left eye in a fight. (PHB, p. 91)


Traditionally, orcs will use what ever means are at their disposal to promote Gruumsh's goals. Slaughter, rape, and plunder are viewed as means to promote the strength of the tribe and those without the stomach for them are quickly culled from the tribe. Since tribes which follow this philosophy rarely get along well with outsiders, they are almost constantly at war and are viewed by other races with contempt because of the destruction and disruption they can cause.


There is, however, a younger, splinter philosophy. With far fewer followers than its older brother, and far less impact on the world around it, this philosophy is little known outside of the tribes which practice it despite the fact that it is quite old (it is only younger compared to the other more wide spread philosophy). Combining a sense of personal honor and strength with the traditional "might makes right" teaching of Gruumsh, this philosophy is far less destructive. For followers of this philosophy honor is an important virtue. Honor is gained through the use of one own strengths and abilities to their fullest potential, advancing one's own position within the tribe. Accepting help is seen as sign of weakness, causing one to loose honor and prestige amongst the tribe. Those that give help, are also looked down upon. They have, by their actions, stripped others of honor and must make up for it. The necessary actions to make up this debt of honor vary widely depending on the type of offence, the status of the persons involved, and their personal whims. Any attempt to codify the appropriate punishment for stealing another's honor invariably fails; a tribute to the ultimately chaotic nature of the orcs. Taken to extremes this philosophy has led non-magic users to denounce magic as a crutch for the weak, clerics of Gruumsh to refuse healing magic to the injured, and the breakdown of trade as the weak's way to aquire goods. Generally, however, tribe of this philosophy are more likely than normal orcs to make amicable trading partners with their neighbers because there is little honor to be gained from defeating an obvioulsy weaker foe.

Geluk
The orcish goddess of luck. Not worship in an organized manner, but most orcs have whispered a prayer to her at one time or another.

Cadrius
18th of December, 2004, 05:01
Eammon

Where Heironeous is the clenched gauntlet of the nobility, Eammon is the open hand. He is at once alike and at odds with his divine cousin. Yet the lack of might promised by Eammon gives him no more than a minor following in this harsh world. Heironeous pursues justice with sword and axe; Eammon strives for more noble resolutions. While not opposed to combat, the deity is disinclined to pursue it without some manner of grevous insult.

He is most often worshipped by nobles and souls with little love for violence. He promises much but often can deliver only little.

Eammon's symbol is a long-stemmed rose held loosely by a fist.