treehouse
5th of November, 2009, 12:47
Sir Lorien Agrivail
Race: Human
Class: Fighter
Experience: 0 (1000 needed)
Size: Medium
Alignment: Unaligned
Description: male, 6'8", 251 lbs., early twenties, haystack-yellow hair, blue eyes, booming voice
LVL: 1 (+0)
STR: 16 (+3)
CON: 15 (+2)
DEX: 13 (+1)
INT: 10 (+0)
WIS: 14 (+2)
CHA: 10 (+0)
Defenses
AC: 20 (+0 lvl +8 armor +2 shield)
FORT: 15 (+0 lvl +2 class +2 con +1 racial)
REF: 12 (+0 lvl +1 dex +1 racial)
WILL: 13 (+0 lvl +2 wis +1 racial)
Hit Points
HP 30 (15 + con score)
Bloodied: 15 (1/2 hit point value)
Surge Value: +7 (1/4 hit point value)
Surges per day: 11 (9 + con)
Characteristics
Action Points: 1
Speed: 5sq (6 race - 1 armor)
Init: +1 (+0 lvl +1 dex)
Vision: Normal
Passive Perception: 12 (10 +0 lvl +2 wis)
Passive Insight: 12 (10 +0 lvl +2 wis)
Languages: Common, Dwarven
At Will Exploits
Melee Basic Attack - Longsword [versatile]
Standard Action * Melee Weapon
Target: One creature
Attack: STR vs. AC; +7 (+0 lvl +3 str + 3 weapon +1 class)
Hit: 1d8+3, crit 11 (1[W] + str) -- increase to 2[W] + mods at 21st level
Opportunity Attack - Longsword [versatile]
Standard Action * Melee Weapon
Target: One creature
Attack: STR vs. AC; +11 (+0 lvl +3 str +2 wis +3 weapon +1 class +2 feat)
Hit: 1d8+3, crit 11 (1[W] + str) -- increase to 2[W] + mods at 21st level
Cleave - Longsword [versatile]
Standard Action * Melee Weapon
Target: One creature
Attack: STR vs. AC; +7 (+0 lvl +3 str +3 weapon +1 class)
Hit: 1d8+3, crit 11 (1[W] + str) and an adjacent enemy takes 3 damage (str) -- increase to 2[W] + mods at 21st level
Sure Strike - Longsword [versatile]
Standard Action * Melee Weapon
Target: One creature
Attack: STR vs. AC; +9 (+0 lvl +3 str +3 weapon +1 class +2 special)
Hit: 1d8, crit 8 (1[W]) -- increase to 2[W] at 21st level
Tide of Iron- Longsword [versatile]
Standard Action * Melee Weapon
Requirement: Shield equipped
Target: One creature
Attack: STR vs. AC; +7 (+0 lvl +3 str +3 weapon +1 class)
Hit: 1d8+3, crit 11 (1[W] + str) and push target if within one size category of Lorien. Lorien can shift into space that target occupied -- increase to 2[W] + mods at 21st level
Encounter Exploits
Covering Attack - Longsword [versatile]
Standard Action * Melee Weapon
Target: One creature
Attack: STR vs. AC; +7 (+0 lvl +3 str +3 weapon +1 class)
Hit: 2d8+3, crit 19 (2[W] + str) and an ally adjacent to the target can shift two squares.
Daily Exploits
Comeback Strike - Longsword [versatile]
Standard Action * Melee Weapon
Target: One creature
Attack: STR vs. AC; +7 (+0 lvl +3 str +3 weapon +1 class)
Hit: 2d8+3, crit 19 (2[W] + str) and Lorien can spend a healing surge.
Utility Exploits
None
Class and Race Features
Bonus At-Will Power: Lorien gets one additional at-will power of his choice (Tide of Iron)
Bonus Feat: Lorien gets one additional feat of his choice (Blade Opportunist)
Bonus Skill: Lorien gets one additional trained skill of his choice (Streetwise)
Human Defense Bonuses: Lorien gains a +1 to his Fortitude, Reflex and Will defenses.
Combat Challenge: Every time Lorien attacks an enemy, whether the attack lands or not, he can choose to mark the target. The mark lasts until the end of his next turn. While the target is marked, it takes a -2 on attack rolls for any attacks that don't include Lorien as a target. When a marked enemy that is adjacent to Lorien makes an attack that does not include him, Lorien may make a melee basic attack against that enemy as an immediate interrupt.
Combat Superiority: Lorien gains a bonus on opportunity attacks equal to his Wisdom modifier (currently +2). Enemies struck by his opportunity attacks stop moving, if a move provoked the attack. If it still has actions remaining, it can use them to continue moving.
Weapon Talent: Lorien gains a +1 bonus to attack rolls with one-handed weapons.
Feats
1st: Armor Proficiency (plate) - Lorien is proficient with plate armor.
Human: Blade Opportunist - Lorien gains a +2 bonus on opportunity attacks made with a heavy blade or a light blade.
Skills
Acrobatics:....-1 (+0 lvl +1 dex -2 acp)
Arcana:........+0 (+0 lvl +0 int)
Athletics:.....+1 (+0 lvl +3 str -2 acp)
Bluff:.........+0 (+0 lvl +0 cha)
Diplomacy:.....+0 (+0 lvl +0 cha)
Dungeoneering:.+2 (+0 lvl +2 wis)
Endurance:.....+7 (+0 lvl +2 con +5 trained)
Heal:..........+7 (+0 lvl +2 wis +5 trained)
History:.......+0 (+0 lvl +0 int)
Insight:.......+2 (+0 lvl +2 wis)
Intimidate:....+5 (+0 lvl +0 cha +5 trained)
Nature:........+2 (+0 lvl +2 wis)
Perception:....+2 (+0 lvl +2 wis)
Religion:......+0 (+0 lvl +0 int)
Stealth:.......-1 (+0 lvl +1 dex -2 acp)
Streetwise:....+5 (+0 lvl +0 cha +5 trained)
Thievery:......-1 (+0 lvl +1 dex -2 acp)
Equipment
Longsword - 15 gp - 4 lbs.
Heavy shield - 10 gp - 15 lbs.
Plate armor - 50 gp - 50 lbs.
Standard adventurer's kit - 15 gp - 33 lbs.
Total Weight: 102 lbs.
Normal Load: 160 lbs. <---current
Heavy Load: 320 lbs.
Maximum Drag Load: 800 lbs.
Wealth
10 gp
Race: Human
Class: Fighter
Experience: 0 (1000 needed)
Size: Medium
Alignment: Unaligned
Description: male, 6'8", 251 lbs., early twenties, haystack-yellow hair, blue eyes, booming voice
LVL: 1 (+0)
STR: 16 (+3)
CON: 15 (+2)
DEX: 13 (+1)
INT: 10 (+0)
WIS: 14 (+2)
CHA: 10 (+0)
Defenses
AC: 20 (+0 lvl +8 armor +2 shield)
FORT: 15 (+0 lvl +2 class +2 con +1 racial)
REF: 12 (+0 lvl +1 dex +1 racial)
WILL: 13 (+0 lvl +2 wis +1 racial)
Hit Points
HP 30 (15 + con score)
Bloodied: 15 (1/2 hit point value)
Surge Value: +7 (1/4 hit point value)
Surges per day: 11 (9 + con)
Characteristics
Action Points: 1
Speed: 5sq (6 race - 1 armor)
Init: +1 (+0 lvl +1 dex)
Vision: Normal
Passive Perception: 12 (10 +0 lvl +2 wis)
Passive Insight: 12 (10 +0 lvl +2 wis)
Languages: Common, Dwarven
At Will Exploits
Melee Basic Attack - Longsword [versatile]
Standard Action * Melee Weapon
Target: One creature
Attack: STR vs. AC; +7 (+0 lvl +3 str + 3 weapon +1 class)
Hit: 1d8+3, crit 11 (1[W] + str) -- increase to 2[W] + mods at 21st level
Opportunity Attack - Longsword [versatile]
Standard Action * Melee Weapon
Target: One creature
Attack: STR vs. AC; +11 (+0 lvl +3 str +2 wis +3 weapon +1 class +2 feat)
Hit: 1d8+3, crit 11 (1[W] + str) -- increase to 2[W] + mods at 21st level
Cleave - Longsword [versatile]
Standard Action * Melee Weapon
Target: One creature
Attack: STR vs. AC; +7 (+0 lvl +3 str +3 weapon +1 class)
Hit: 1d8+3, crit 11 (1[W] + str) and an adjacent enemy takes 3 damage (str) -- increase to 2[W] + mods at 21st level
Sure Strike - Longsword [versatile]
Standard Action * Melee Weapon
Target: One creature
Attack: STR vs. AC; +9 (+0 lvl +3 str +3 weapon +1 class +2 special)
Hit: 1d8, crit 8 (1[W]) -- increase to 2[W] at 21st level
Tide of Iron- Longsword [versatile]
Standard Action * Melee Weapon
Requirement: Shield equipped
Target: One creature
Attack: STR vs. AC; +7 (+0 lvl +3 str +3 weapon +1 class)
Hit: 1d8+3, crit 11 (1[W] + str) and push target if within one size category of Lorien. Lorien can shift into space that target occupied -- increase to 2[W] + mods at 21st level
Encounter Exploits
Covering Attack - Longsword [versatile]
Standard Action * Melee Weapon
Target: One creature
Attack: STR vs. AC; +7 (+0 lvl +3 str +3 weapon +1 class)
Hit: 2d8+3, crit 19 (2[W] + str) and an ally adjacent to the target can shift two squares.
Daily Exploits
Comeback Strike - Longsword [versatile]
Standard Action * Melee Weapon
Target: One creature
Attack: STR vs. AC; +7 (+0 lvl +3 str +3 weapon +1 class)
Hit: 2d8+3, crit 19 (2[W] + str) and Lorien can spend a healing surge.
Utility Exploits
None
Class and Race Features
Bonus At-Will Power: Lorien gets one additional at-will power of his choice (Tide of Iron)
Bonus Feat: Lorien gets one additional feat of his choice (Blade Opportunist)
Bonus Skill: Lorien gets one additional trained skill of his choice (Streetwise)
Human Defense Bonuses: Lorien gains a +1 to his Fortitude, Reflex and Will defenses.
Combat Challenge: Every time Lorien attacks an enemy, whether the attack lands or not, he can choose to mark the target. The mark lasts until the end of his next turn. While the target is marked, it takes a -2 on attack rolls for any attacks that don't include Lorien as a target. When a marked enemy that is adjacent to Lorien makes an attack that does not include him, Lorien may make a melee basic attack against that enemy as an immediate interrupt.
Combat Superiority: Lorien gains a bonus on opportunity attacks equal to his Wisdom modifier (currently +2). Enemies struck by his opportunity attacks stop moving, if a move provoked the attack. If it still has actions remaining, it can use them to continue moving.
Weapon Talent: Lorien gains a +1 bonus to attack rolls with one-handed weapons.
Feats
1st: Armor Proficiency (plate) - Lorien is proficient with plate armor.
Human: Blade Opportunist - Lorien gains a +2 bonus on opportunity attacks made with a heavy blade or a light blade.
Skills
Acrobatics:....-1 (+0 lvl +1 dex -2 acp)
Arcana:........+0 (+0 lvl +0 int)
Athletics:.....+1 (+0 lvl +3 str -2 acp)
Bluff:.........+0 (+0 lvl +0 cha)
Diplomacy:.....+0 (+0 lvl +0 cha)
Dungeoneering:.+2 (+0 lvl +2 wis)
Endurance:.....+7 (+0 lvl +2 con +5 trained)
Heal:..........+7 (+0 lvl +2 wis +5 trained)
History:.......+0 (+0 lvl +0 int)
Insight:.......+2 (+0 lvl +2 wis)
Intimidate:....+5 (+0 lvl +0 cha +5 trained)
Nature:........+2 (+0 lvl +2 wis)
Perception:....+2 (+0 lvl +2 wis)
Religion:......+0 (+0 lvl +0 int)
Stealth:.......-1 (+0 lvl +1 dex -2 acp)
Streetwise:....+5 (+0 lvl +0 cha +5 trained)
Thievery:......-1 (+0 lvl +1 dex -2 acp)
Equipment
Longsword - 15 gp - 4 lbs.
Heavy shield - 10 gp - 15 lbs.
Plate armor - 50 gp - 50 lbs.
Standard adventurer's kit - 15 gp - 33 lbs.
Total Weight: 102 lbs.
Normal Load: 160 lbs. <---current
Heavy Load: 320 lbs.
Maximum Drag Load: 800 lbs.
Wealth
10 gp